•As a general rule, draw from the discard pile only to complete or add to a set, not to form a combination (two cards that may become a set).
•Try to put together two matched sets plus four or fewer unmatched low cards (you usually don't have time to make three sets).
•Knock as soon as you can! You won't make Gin, but you're more likely to pick up a ton of points from your opponent's unmatched cards.
•Success in Gin Rummy depends largely on keeping track of the discards. From this you'll know which of your own combinations are still "alive" and you'll be able to guess which combinations your opponent is holding.
•According to leading Gin Rummy scientists, the most useful card in this game is the 7, as it figures in more combinations than any other card. The least useful are the ace and king.
•As in Poker, never try to "fill an inside straight" in Gin Rummy. If for example you have a 4 and a 5, you can add to this with either of two cards, a 3 or a 6. If you have a 4 and a 6, however, you're only half as likely to run across a 5.
Above information is taken from : RummyGames dot com
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